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» Chapter 7: Equipment
Sun Jul 26, 2015 1:42 am by Technoquantify

» Shattered Hearts Character Sheet v0.5
Wed Jul 08, 2015 3:09 pm by Technoquantify

» Ability Tree Rules by Race
Wed Jul 08, 2015 3:04 pm by Technoquantify

» Chapter 6: Magic
Mon Jul 06, 2015 11:32 am by Technoquantify

» Chapter 5: Combat Rules
Mon Jul 06, 2015 11:30 am by Technoquantify

» Chapter 4: Talent Checks
Mon Jul 06, 2015 11:29 am by Technoquantify

» Chapter 3: Attributes
Mon Jul 06, 2015 11:28 am by Technoquantify

» Chapter 2: Ability Trees
Mon Jul 06, 2015 11:27 am by Technoquantify

» Chapter 1: Races
Mon Jul 06, 2015 11:25 am by Technoquantify


Ability Tree Rules by Race

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Ability Tree Rules by Race

Post by Technoquantify on Wed Jul 08, 2015 3:01 pm

Humans

Human ability trees are the most versatile. There are little rules governing their creation. Just keep the tier's power level in mind when creating an ability.

Leveling Up
When a Human gains a level, they gain 2 Stat Points (SP), to raise attributes, 1 Ability Point (AP) to unlock an ability or tier, or, instead of 1SP, you can choose to gain 1 Talent Point (TP) to buy a new Talent or gain a rank in a talent you already have.

Tier Requirements
To unlock a Tier, a player must be the requisite level. They must also spend 1AP to unlock it.

Prerequisite Levels
Tier 6: Level 1
Tier 5: Level 3
Tier 4: Level 6
Tier 3: Level 7
Tier 2: Level 8
Tier 1: Level 9
Tier 0: Level 10

Ability Tree Format

Tier 6
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)
Ability 2
Ability 3
Ability 4
Ability 5
Ability 6

Tier 5
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)
Ability 2
Ability 3
Ability 4
Ability 5

Tier 4
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)
Ability 2
Ability 3
Ability 4

Tier 3
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)
Ability 2
Ability 3

Tier 2
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)
Ability 2

Tier 1
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)

Tier 0
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)


Last edited by Technoquantify on Wed Jul 08, 2015 3:15 pm; edited 1 time in total

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Re: Ability Tree Rules by Race

Post by Technoquantify on Wed Jul 08, 2015 3:02 pm

Nobodies

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Re: Ability Tree Rules by Race

Post by Technoquantify on Wed Jul 08, 2015 3:04 pm

Heartless

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