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» Chapter 6: Magic
Mon Jul 06, 2015 11:32 am by Technoquantify

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Chapter 6: Magic

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Chapter 6: Magic

Post by Technoquantify on Mon Jul 06, 2015 11:32 am

Magic: A force still not fully understood. For those with the aptitude, magic opens up whole new possibilities for carnage. Like ability trees, you can create your own spells, from the classic "Fire" to something totally unique and weird.

Magic Points
All spells cost Magic Points (MP) to cast. MP is calculated by multiplying your Magic score by 10.

Format for Spells
When creating a spell, format it like so;

Spell Name
MP Cost:
Element: (if any)
Effect:

For example...
Fire
MP Cost: 10
Element: Fire
Effect: 1d6+Magic damage.

Casting a spell costs a single action.

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