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Ability Tree Rules by Race EmptySun Jul 26, 2015 1:42 am by Technoquantify

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Ability Tree Rules by Race

Wed Jul 08, 2015 3:01 pm by Technoquantify

Humans

Human ability trees are the most versatile. There are little rules governing their creation. Just keep the tier's power level in mind when creating an ability.

Leveling Up
When a Human gains a level, they gain 2 Stat Points (SP), to raise attributes, 1 Ability Point (AP) to unlock an ability or tier, or, instead of 1SP, you can choose to gain 1 Talent Point (TP) to buy a new Talent or gain a rank in a talent you already have.

Tier Requirements
To unlock a Tier, a player must be the requisite level. They must also spend 1AP to unlock it.

Prerequisite Levels
Tier 6: Level 1
Tier 5: Level 3
Tier 4: Level 6
Tier 3: Level 7
Tier 2: Level 8
Tier 1: Level 9
Tier 0: Level 10

Ability Tree Format

Tier 6
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)
Ability 2
Ability 3
Ability 4
Ability 5
Ability 6

Tier 5
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)
Ability 2
Ability 3
Ability 4
Ability 5

Tier 4
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)
Ability 2
Ability 3
Ability 4

Tier 3
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)
Ability 2
Ability 3

Tier 2
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)
Ability 2

Tier 1
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)

Tier 0
Ability 1/Damage, Support/Type(Passive or Activated. Passives cost no Heart Points)

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